Date: 2007-02-23 07:50 pm (UTC)
Oh, they so so should have done tag-team. They could have played with the animosity and/or alliances between characters. It would have been a great thing to do as a last nod to the current storyline, since the next game is supposedly going to have all new characters. Like in Tekken Tag Tournament, when you made teams with characters that had some relationship to each other, their little character animations before the fights would change. If they hated each other, they'd be all arms crossed and facing away or yelling at each other. If they were friends, or student and teacher, or relatives that actually got along, they might do something in sync. It was fun, and a nice little nod to the storyline of previous games, since TTT was kind of like MKT (and Armageddon) in that it was sort of just a gimmick to put all the characters in a game and didn't so much have a storyline or advance the characters. But it was a good gimmick, 'cause tag-teaming was loads of fun.

Someone should make a game where the characters have, like, a tag-team compatibility that changes their stats somehow. Like if they're friends, initially they work better together; and if they're enemies it's bad. It would be hilarious if an enemy would sometimes refuse to tag in or something and just watch the other guy get pounded. But then your saved games should change and adapt all the ratings as you go on, so like if one of the characters loses in the tag team, the other one gets mad at them and the compatibility rating goes down. And if they constantly win, even if they're enemies, they sort of gain a grudging respect and start working really well together. That would be fun.

You have squid. ^_^
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